Description

Large World Coordinates tile-offset position data can result in artifacts far from the world origin, when using it as input for mathematical distance field generation. This can be mitigated by demoting the values into floats.

The issue does not take place close to the world origin (observable by changing the plane's location, and the vector constants inside the Material).

If the output of "Absolute World Position" is demoted, by using a pass-through Custom Expression, the issue can be mitigated.

Issue identified on Unreal Engine 5.4, confirmed to still be happening on 5.7.

Steps to Reproduce

1. Download the Licensee's test project and open (see addl info URL)
2. Open the map "/Game/BUG"
3. Observe the artifacting on the plane "Plane", instead of a clear capsule distance field.

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Unresolved
ComponentUE - Graphics Features
Affects Versions5.7
CreatedNov 18, 2025
UpdatedNov 18, 2025
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