Description

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The workaround is as I posted in the UDN, to override the viewport client or to make a custom slate input mapping to change this behavior. But, there is a bug with that unmapping/logout of devices

Steps to Reproduce

We can use Lyra as an example project for this login flow

Have two controllers plugged into a platform with "restrictive user mapping" (Controllers A and B) and at least two accounts available for sign in (Users 1 and 2)

 

  1. Before booting the title, have controller A be logged in to user 1, and controller B be disconnected and unassigned to any user
  2. Boot the title
  3. Press A to start, and using controller A select User 1 as your current profile if prompted
  4. Connect controller B on the main menu and press the "Start" button
     

Result: Nothing happens when Controller B presses any buttons upon initial connection, and you are forced to use the platform login prompt manually to assign the device. 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-354480 in the post.

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Unresolved
ComponentUE - Gameplay - Input
Affects Versions5.7
Target Fix5.8
CreatedNov 19, 2025
UpdatedNov 20, 2025
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