[Link Removed]
The workaround is as I posted in the UDN, to override the viewport client or to make a custom slate input mapping to change this behavior. But, there is a bug with that unmapping/logout of devices
We can use Lyra as an example project for this login flow
Have two controllers plugged into a platform with "restrictive user mapping" (Controllers A and B) and at least two accounts available for sign in (Users 1 and 2)
Result: Nothing happens when Controller B presses any buttons upon initial connection, and you are forced to use the platform login prompt manually to assign the device.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-354480 in the post.
| 0 |
| Component | UE - Gameplay - Input |
|---|---|
| Affects Versions | 5.7 |
| Target Fix | 5.8 |
| Created | Nov 19, 2025 |
|---|---|
| Updated | Nov 20, 2025 |