I created a cylinder with a subtractive cylinder inside of it. I also used a box BSP with a subtractive box inside of it and got the crash to repro.
I tried with a sphere BSP twice and didn't get a crash.
I attempted all three on 4.12.5 and it didn't occur.
Crashreporter: [Link Removed]
Repro;
Result:
Editor crashes
Frequency:
100%
[2016.09.01-15.36.34:835][274]LogWindows:Error: === Critical error: === [2016.09.01-15.36.34:835][274]LogWindows:Error: [2016.09.01-15.36.34:835][274]LogWindows:Error: Assertion failed: InWorld != nullptr [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Editor\UnrealEd\Private\EditorBrushBuilder.cpp] [Line: 40] [2016.09.01-15.36.34:835][274]LogWindows:Error: [2016.09.01-15.36.34:835][274]LogWindows:Error: [2016.09.01-15.36.34:835][274]LogWindows:Error: [2016.09.01-15.36.34:835][274]LogWindows:Error: KERNELBASE.dll [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:103] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:94] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-UnrealEd.dll!UEditorBrushBuilder::EndBrush() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorbrushbuilder.cpp:41] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-UnrealEd.dll!UCylinderBuilder::Build() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorbrushbuilder.cpp:709] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-UnrealEd.dll!UEditorBrushBuilder::PostEditChangeProperty() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorbrushbuilder.cpp:248] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-CoreUObject.dll!UObject::PostEditChange() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:285] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-UnrealEd.dll!ImportObjectProperties() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorobject.cpp:731] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-UnrealEd.dll!ImportObjectProperties() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorobject.cpp:806] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-UnrealEd.dll!ImportProperties() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorobject.cpp:580] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-UnrealEd.dll!ImportObjectProperties() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorobject.cpp:698] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-UnrealEd.dll!ImportObjectProperties() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorobject.cpp:806] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-UnrealEd.dll!FCustomizableTextObjectFactory::ProcessBuffer() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\factories\editorfactories.cpp:5340] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-UnrealEd.dll!FComponentObjectTextFactory::Get() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\kismet2\componenteditorutils.cpp:73] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-UnrealEd.dll!FComponentEditorUtils::CanPasteComponents() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\kismet2\componenteditorutils.cpp:408] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Kismet.dll!SSCSEditor::CanPasteNodes() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\kismet\private\sscseditor.cpp:4868] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<1,SSCSEditor,0,bool __cdecl(void)>::Execute() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Slate.dll!FUICommandList::CanExecuteAction() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:106] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Slate.dll!SMenuEntryBlock::IsEnabled() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1084] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<1,SMenuEntryBlock,0,bool __cdecl(void)>::Execute() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!TAttribute<bool>::Get() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\misc\attribute.h:135] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SOverlay::OnPaint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:100] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SPanel::OnPaint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SPanel::OnPaint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SPanel::OnPaint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SOverlay::OnPaint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:100] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SPanel::OnPaint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Slate.dll!SScrollBox::OnPaint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\widgets\layout\sscrollbox.cpp:919] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Slate.dll!SBorder::OnPaint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:90] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:692] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!FSlateWindowElementList::FDeferredPaint::ExecutePaint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\rendering\drawelements.cpp:568] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!FSlateWindowElementList::PaintDeferred() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\rendering\drawelements.cpp:593] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-SlateCore.dll!SWidget::Paint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:719] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::DrawWindowAndChildren() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1122] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::DrawWindowAndChildren() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1211] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::DrawWindowAndChildren() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1211] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::PrivateDrawWindows() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1357] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::DrawWindows() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1079] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::TickApplication() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1677] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1469] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2869] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156] [2016.09.01-15.36.34:836][274]LogWindows:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] [2016.09.01-15.36.34:837][274]LogWindows:Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] [2016.09.01-15.36.34:837][274]LogWindows:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] [2016.09.01-15.36.34:837][274]LogWindows:Error: kernel32.dll [2016.09.01-15.36.34:837][274]LogWindows:Error: ntdll.dll [2016.09.01-15.36.34:837][274]LogWindows:Error: ntdll.dll [2016.09.01-15.36.34:837][274]LogWindows:Error:
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0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3121626 |
---|---|
Main Commit | 3131171 |
Created | Sep 1, 2016 |
---|---|
Resolved | Sep 12, 2016 |
Updated | Apr 27, 2018 |