Global parameters disappear from the binding list when a soft object reference is present. Pulling up the binding menu shows nothing for Parameters when there are only object references in the ST assets parameters. If you move the soft object reference to be after the hard ref, the hard ref parameter will show up in the binding menu. Additionally, you can get the hard ref parameter to show up if there are other parameter entries that would be valid for the binding property.
Expected Result: The hard referencedd Actor parameter should be available to access its properties for binding
Actual Result: There is no option to select the Actor parameter.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-354976 in the post.
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| Component | UE - AI - StateTree |
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| Affects Versions | 5.6, 5.7 |
| Created | Nov 21, 2025 |
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| Updated | Nov 24, 2025 |