These crashes are on old version of OS X where Metal is disabled. You'll need to update to 10.11.4 or newer.
Error message:
SEGV_MAPERR at 0x3a
Source Context:
Most recent user affected CL:
3106830 (4.13.0)
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
CrashReporter User Descriptions:
AppleIntelBDWGraphicsGLDriver!USC::CPassSsaAllocatorContext::RollbackSpillFillToCopies() AppleIntelBDWGraphicsGLDriver!USC::CPassSsaAllocatorContext::Rollback() AppleIntelBDWGraphicsGLDriver!USC::CGen4KernelFunctionList::VirtualRegistersToRegisters() AppleIntelBDWGraphicsGLDriver!USC::CGen6PixelShaderKernelProgram::Compile() AppleIntelBDWGraphicsGLDriver!USC::CGen6PixelShaderKernelProgram::Compile8() AppleIntelBDWGraphicsGLDriver!USC::CGen6PixelShaderKernelProgram::Build() AppleIntelBDWGraphicsGLDriver!USC::CGen6PixelShaderKernelProgram::Initialize() AppleIntelBDWGraphicsGLDriver!USC::CGen6PixelShaderKernelProgram::Create() AppleIntelBDWGraphicsGLDriver!USC::CPixelShader::Compile() AppleIntelBDWGraphicsGLDriver!USC::CompilePixelShaderOpenGL() AppleIntelBDWGraphicsGLDriver!USC::IM_Shader::Compile() AppleIntelBDWGraphicsGLDriver!intelUpdateCtxSysProgramCommon() AppleIntelBDWGraphicsGLDriver!<Unknown> AppleIntelBDWGraphicsGLDriver!<Unknown> GLEngine!<Unknown> GLEngine!<Unknown> GLEngine!<Unknown> GLEngine!<Unknown> libdispatch.dylib!<Unknown> libdispatch.dylib!<Unknown> GLEngine!<Unknown> UE4Editor-OpenGLDrv.dylib!FOpenGLDynamicRHI::GetOpenGLFramebuffer() UE4Editor-OpenGLDrv.dylib!FOpenGLDynamicRHI::RHISetRenderTargets() UE4Editor-OpenGLDrv.dylib!FOpenGLDynamicRHI::RHISetRenderTargetsAndClear() UE4Editor-Renderer.dylib!SetRenderTarget() UE4Editor-Renderer.dylib!FRCPassPostProcessTonemap::Process() UE4Editor-Renderer.dylib!FRenderingCompositionGraph::RecursivelyProcess() UE4Editor-Renderer.dylib!FRenderingCompositePassContext::Process() UE4Editor-Renderer.dylib!FPostProcessing::Process() UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::Render() UE4Editor-Renderer.dylib!FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask() UE4Editor-Renderer.dylib!TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit() UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn() UE4Editor-RenderCore.dylib!RenderingThreadMain() UE4Editor-RenderCore.dylib!FRenderingThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35509 in the post.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.13 |
Created | Sep 2, 2016 |
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Resolved | Sep 27, 2016 |
Updated | Jul 14, 2021 |