Alembic import transform is flipped on the Y axis and the scale is also rotated for its axis.
I've attached a text asset similar to the users to easily identify the issue along with the source Max file and the FBX version for testing.
There is also a test project with all these lined up if needed. This was also checked in 4.14 Dev-Main CL-3109838 to verify this is an issue still.
1. Import the attached test asset, AxisMesh.abc
2. Import 3 times as Geometry Cache, Static, and Skeletal Separately
Regression: No
Result: The axis is rotated for the imported option
Expected: Axis should be aligned correctly, similar to how Static Mesh and Skeletal Meshes import.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.13, 4.14 |
| Target Fix | 4.14 |
| Fix Commit | 3137938 |
|---|---|
| Main Commit | 3153517 |
| Created | Sep 2, 2016 |
|---|---|
| Resolved | Sep 23, 2016 |
| Updated | Jul 7, 2022 |