The editor will crash when using "Convert Selected Components to Blueprint Class" for actors that the root component is not tagged as a BlueprintSpawnableComponent.
1. From the Modes panel drag in a Lightmass Portal
2. Drag in any other actor (Light or static mesh will work)
3. Select this actor and the Lightmass Portal
4. In the main tool bar select Blueprint > Convert Selected Components to Blueprint Class...
Regression: No
Results: The editor will crash.
Expected: The editor should not crash
Head over to the existing Questions & Answers thread and let us know what's up.