Picking a material of a section of a Nanite enabled mesh will not work correctly, while the same picking logic works fine for non-Nanite meshes. On Nanite meshes, the reported section index seems to be off by one when inspecting the sections in the static mesh editor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-355233 in the post.
| 1 |
| Component | UE - Graphics Features - Nanite |
|---|---|
| Affects Versions | 5.6 |
| Created | Nov 24, 2025 |
|---|---|
| Updated | Nov 24, 2025 |