I’m encountering an issue when working with Mutable/Customizable Objects in combination with Modular Gameplay Features (MGF).
Expected:
Child Customizable Objects that are located inside a disabled ("Installed" state) MGF should no longer be referenced or compiled by the parent Customizable Object.
Actual:
After restarting the Editor, the parent Customizable Object still compiles all child objects from the disabled MGF. The disabled MGF does not seem to prevent its Customizable Objects from being loaded or compiled.
Steps to Reproduce
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-355264 in the post.
| 0 |
| Component | UE - Anim - Mutable |
|---|---|
| Affects Versions | 5.7 |
| Created | Nov 25, 2025 |
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| Updated | Nov 25, 2025 |