Description

I’m encountering an issue when working with Mutable/Customizable Objects in combination with Modular Gameplay Features (MGF).

Expected:

Child Customizable Objects that are located inside a disabled ("Installed" state) MGF should no longer be referenced or compiled by the parent Customizable Object.

Actual:

After restarting the Editor, the parent Customizable Object still compiles all child objects from the disabled MGF. The disabled MGF does not seem to prevent its Customizable Objects from being loaded or compiled.

Steps to Reproduce

Steps to Reproduce

  • Create Customizable Object with object group
  • Create Customizable Objects linked to that group
  • Move the linked child objects to an MGF and disable the MGF
  • Restart Editor
  • It still compiles with all child objects from the disabled MGF

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Unresolved
ComponentUE - Anim - Mutable
Affects Versions5.7
CreatedNov 25, 2025
UpdatedNov 25, 2025
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