Description

If the user has a skeletal mesh component with no skeletal mesh assigned to it, there will be no Anim to Play setting visible (when Animation Mode is set to Use Animation Asset). Once a skeletal mesh is assigned, the setting is made visible. This gives the impression that the setting is missing entirely.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Create a new blueprint actor and open it.
  3. Add a skeletal mesh component to the blueprint.
  4. In the Details panel set Animation Mode to Use Animation Asset.

RESULT:

With no skeletal mesh set to the component, there is no Anim to Play setting.

EXPECTED:

If a setting is not usable, it should be grayed out and not editable. Or maybe have a message letting the user know that no mesh is assigned to the component.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35537 in the post.

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Fixed
ComponentOLD - Anim
Affects Versions4.12.54.134.14
Target Fix4.16
Fix Commit3365501
Main Commit3385232
CreatedSep 2, 2016
ResolvedMar 27, 2017
UpdatedMay 18, 2020
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