1) Open QAGame,
2) Open TEST_SkelControlsLOD anim blueprint
3) Connect a Layered Blend per Bone node directly to the root node in the anim graph
4) Connect Jog_Loop_Left sequence player node directly to Blend Poses 0 on the Layered Blend per Bone node
5) Add the b_MF_Pelvis bone to the Branch filters on the Layer Setup of the Layered Blend per Bone node.
6) Compile the blueprint
7) Notice the pose flickering when changing the LOD of the mesh view to LOD picker in the viewport
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35546 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.13 |
Target Fix | 4.13.1 |
Fix Commit | 3112418 |
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Created | Sep 2, 2016 |
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Resolved | Sep 2, 2016 |
Updated | May 18, 2020 |