The default camera location for the Persona viewport will be far away for some meshes. I could reproduce this issue with the SK_Chain_* assets in QAGame, though this doesn't reproduce for other skeletal meshes.
RESULT:
The camera is far away from the mesh
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35550 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Fix Commit | 3122823 |
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Main Commit | 3136620 |
Created | Sep 2, 2016 |
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Resolved | Sep 13, 2016 |
Updated | May 18, 2020 |