Reroute nodes break Cached Poses in Animation Blueprints
Regression: This does not occur in 4.12
1. Create an AnimBP in a Third Person Template project
2. In the Anim Graph, add a Play Idle animation node
3. Create a new Cached Pose and plug the Idle into it
4. Make a Use Cached Pose node and feed it into the Final Anim Pose
5. Compile and note that the Idle anim is playing
6. Add a reroute node between "Use Cached Pose" and Final Anim Pose
7. Compile
Result: Animation isn't playing. Stuck on the first frame
Expected: Animation plays like in step 5
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | OLD - Anim |
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Affects Versions | 4.13 |
Target Fix | 4.15 |
Fix Commit | 3209939 |
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Main Commit | 3227721 |
Created | Sep 2, 2016 |
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Resolved | Nov 24, 2016 |
Updated | May 18, 2020 |