We use GetEditorWorldCounterpartActor in the sequence recorder which cant work in standalone builds as it relies on GEditor. The best fix would probably be to just add a guard for GEditor to GetEditorWorldCounterpartActor and GetSimWorldCounterpartActor.
I have a shelf (from Dev-Framework) with the fix ready to go in CL 3113460.
Create a new project based on the BP FPS template
Launch the game standalone
At the console, type "RecordSequence all"
Run about, jump, fire your gun
console, type "stoprecordingsequence"
Expected: It shouldn't crash and there should be a saved level sequence asset with animation assets in Content/Cinematics/Sequences
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35571 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 4.13 |
Target Fix | 4.13.1 |
Fix Commit | 3114382 |
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Created | Sep 5, 2016 |
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Resolved | Sep 6, 2016 |
Updated | Apr 27, 2018 |