CanJump Blueprint node will return true for 1 jump after "MaxJumps" and if this happens, will never return true again, even after Character has landed and CurrentJumps has reset.
RESULT:
Once CanJump return true after current jumps is greater than max jumps, it will always return false, even after Character has landed.
EXPECTED:
CanJump return false when current jumps is equal to max jumps and resets when Character lands.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3140526 |
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Main Commit | 3153517 |
Created | Sep 5, 2016 |
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Resolved | Sep 26, 2016 |
Updated | Apr 27, 2018 |