Description

Making this a placeholder for now. Will fill out the description asap

Steps to Reproduce
  1. Create a template project
    2. Add support for vulkan async through the device profile
    3. Open the project with the Vulkan RHI (-vulkan)
    4. Observe a crash

From Integration Request

Yeah, if you just add r.Vulkan.AllowAsyncCompute=1 (in your ConsoleVariables.ini or at the cmdline) while running a Blank project, it'll crash right away without the fix.  It should work with the fix.  (the point isn't to fix async compute per say since it's disabled by default, but it's the easiest most consistent repro

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-356798 in the post.

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Fixed
ComponentUE - Rendering Architecture - RHI
Affects Versions5.7
Target Fix5.7.2
Fix Commit49111352
CreatedDec 4, 2025
ResolvedDec 10, 2025
UpdatedDec 19, 2025
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