When attempting to reset the location of an actor blueprint instance that was not created off of an empty actor placed at 0,0,0, the location gets set back to the original location of the empty actor instead of 0,0,0.
This is inconsistent with rotation and scale, as these are reset to 0,0,0 and 1,1,1, respectively.
Result: Notice that the location is set to the location of the original empty actor.
Expected: The location would be set to 0,0,0
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35686 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12, 4.13 |
Created | Sep 7, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |