Editor crashes when removing a widget from the viewport via Event Destruct. This appears to happen when using the Stop button during PIE
Expected: The session would end and the Remove widget from viewport would not be called
Result: The Remove widget from viewport appears to still be called even when the session has ended
UE4Editor_SlateCore!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() array.h:3474 UE4Editor_SlateCore!SOverlay::ClearChildren() soverlay.cpp:171 UE4Editor_Engine!UGameViewportClient::RemoveAllViewportWidgets() gameviewportclient.cpp:2036 UE4Editor_Engine!UGameViewportClient::DetachViewportClient() gameviewportclient.cpp:237 UE4Editor_Engine!UEngine::CleanupGameViewport() unrealengine.cpp:1778 UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() playlevel.cpp:231 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1653 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2834 UE4Editor!GuardedMain() launch.cpp:156 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3127061 |
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Main Commit | 3133983 |
Created | Sep 8, 2016 |
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Resolved | Sep 15, 2016 |
Updated | Nov 30, 2022 |