Nativize Blueprint Assets causes a build to fail if a function has an open input for a button reference. The open reference appears to cause the project to fail to build when using Nativize Blueprint Assets
Expected: An error would be given in the blueprint or the project would package out
Result: The open reference appears to cause the project to fail to build when using Nativize Blueprint Assets
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35734 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint Runtime |
|---|---|
| Affects Versions | 4.13 |
| Target Fix | 4.15 |
| Fix Commit | 3215225 |
|---|---|
| Main Commit | 3236017 |
| Created | Sep 8, 2016 |
|---|---|
| Resolved | Dec 1, 2016 |
| Updated | Feb 5, 2017 |