Lumen hardware raytracing "hit lighting" doesn't respect lighting channels. See the provided repro project.
Perhaps in 5.5.x, RT simply ignored non-channel-zero lights, but we didn't notice it previously one way or another. It's very obvious now in 5.6.1 if you have a bright light on a non-zero channel.
Steps to Reproduce
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-357552 in the post.
| 1 |
| Component | UE - Graphics Features - Lumen |
|---|---|
| Affects Versions | 5.6 |
| Created | Dec 10, 2025 |
|---|---|
| Updated | Dec 10, 2025 |