Description

It is currently not possible to set a VirtualTextureStreamingPriority via the TextureLodGroups that are defined in a device profile.

Steps to Reproduce

Steps to Reproduce

  • Create a new project or open an existing one
  • Modify any DeviceProfiles.ini (Base, Default, Windows, etc...)
  • In the TextureLODGroups array, add a group with a VirtualTextureStreamingPriority
TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage,VirtualTextureStreamingPriority=AboveNormal)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage,VirtualTextureStreamingPriority=AboveNormal)
  • Launch the Engine
  • Notice that any texture related to this group will not have the correct VirtualTextureStreamingPriority

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Fixed
ComponentUE - Rendering Architecture
Affects Versions5.65.7
Target Fix5.8
Fix Commit49105008
CreatedDec 11, 2025
ResolvedDec 11, 2025
UpdatedDec 11, 2025
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