If a skeletal mesh has a section disabled the ray traced shadow will flicker when the camera or itself moves.
Previously in 5.6.0 no raytraced shadow would appear if a section was disabled.
This was fixed in CL#44391072 addressing [Link Removed] for 5.6.1 but now flickers.
Attached Repo Project using 5.7.1 EGL.
Disabling Anti aliasing helps avoid some of the TAA smear.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-357937 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 5.6.1, 5.7, 5.7.1 |
| Created | Dec 12, 2025 |
|---|---|
| Updated | Dec 15, 2025 |