Description

A licensee reported that the performance could be worse in some scenarios (probably a small scene with large objects) with OcclusionFeedback enabled ( 20fps up if disabled), tested on a Qualcomm 870 with Vulkan. They also reported it improved performance in a large open world.
A possible cause is that OcclusionFeedback is not performant for objects with large bounds.

Skipping primitive occlusion tests if they occupied a large screensize could be a potential fix.

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Unresolved
ComponentUE - Platform - Mobile
Target Fix5.8
CreatedDec 13, 2025
UpdatedDec 19, 2025
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