This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
If a static library that is included with a UE4 project is changed, the new version of the library is not used when the project is built again. Instead, the original cached version of the library is still used. The Intermediate folder needs to be deleted and the project built again for the new library to be used.
Note: On Windows the updated static library is used without needing to delete the Intermediate folder.
RESULT:
The same results are shown as were received from the original library.
EXPECTED:
The results that are seen match the values expected from the newly built library.
WORKAROUND:
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 4.12.5, 4.13 |
Created | Sep 9, 2016 |
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Resolved | Mar 26, 2018 |
Updated | Apr 27, 2018 |