Description

Spawn decal at location's default rotation values change after splitting the rotation pin. Splitting the rotation pin appears to swap the rotation values for x and y.

Steps to Reproduce
  1. Open the editor
  2. Open the level blueprint
  3. Add a "Spawn decal at location" node
  4. Notice that the default values for rotation are x = 0, y = -90, z = 0
  5. Right click and split the rotation pin
  6. Notice that the default values for rotation are now x = -90, y = 0, z = 0

Expected: The values for rotation would remain the same after splitting the pin
Result: Splitting the rotation pin appears to swap the rotation values for x and y

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.13
CreatedSep 9, 2016
ResolvedJul 20, 2017
UpdatedSep 20, 2017
View Jira Issue