If a blueprint contains an array of a User defined struct type, Adding a variable to the struct or changing the default values of the struct cause the associated blueprint to become dirty. Compiling the blueprint then causes the elements of the array to reset to the strcut defaults.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35816 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3126623 |
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Main Commit | 3131171 |
Created | Sep 9, 2016 |
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Resolved | Sep 15, 2016 |
Updated | Apr 27, 2018 |