When using other language(such as Chinese) as editor language, the Group Name of the Animation Interface will be localized to Chinese. In editor, the animation blueprint grab the group from metadata, which will be the localized FText, this prevents us from obtaining the desired AnimLayer via FName.
[Link Removed]
Steps to Reproduce
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-358593 in the post.
| 0 |
| Component | UE - Anim - Runtime - Anim Blueprints |
|---|---|
| Affects Versions | 5.6 |
| Created | Dec 18, 2025 |
|---|---|
| Updated | Dec 18, 2025 |