Currently, we allow occlusion culling on WidgetComponents regardless of whether or not depth test is enabled. This makes it challenging to make a widget render through other actors in the world, since the widget will be culled regardless of the fact that it should still be visible.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35878 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.13, 4.14 |
Target Fix | 4.14 |
Fix Commit | 3122543 |
---|---|
Main Commit | 3154728 |
Created | Sep 12, 2016 |
---|---|
Resolved | Sep 14, 2016 |
Updated | May 2, 2018 |