Description

Currently, we allow occlusion culling on WidgetComponents regardless of whether or not depth test is enabled. This makes it challenging to make a widget render through other actors in the world, since the widget will be culled regardless of the fact that it should still be visible.

Steps to Reproduce
  1. Create a widget component to display a widget in world space
  2. Override the widget material to disable depth test
  3. Place a mesh to fully cover the widget
  4. The widget will disappear once fully covered

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35878 in the post.

0
Login to Vote

Fixed
ComponentUE - Graphics Features
Affects Versions4.134.14
Target Fix4.14
Fix Commit3122543
Main Commit3154728
CreatedSep 12, 2016
ResolvedSep 14, 2016
UpdatedMay 2, 2018
View Jira Issue