If you merg actors with LODs with the setting LODSelection Type set to "Use all LOD levels" then apply a material to the element 0 assigned to LOD1 the engine will crash.
NOTE
I wasn't able to repro this crash when the merged assets already had materials applied to all of their LODs in the static mesh editor before the merging process.
ALTERNATE REPRO with merging process included
RESULT
Crash
EXPECTED
The material is assigned to LOD1 for all merged assets.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.14 |
Fix Commit | 3148991 |
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Main Commit | 3153517 |
Created | Sep 12, 2016 |
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Resolved | Oct 3, 2016 |
Updated | Apr 27, 2018 |