Closing a shape with the pen tool and then hitting enter will cause the editor to crash
Expected: The shape would be completed
Result: The editor crashes
UE4Editor_Engine!AActor::SetActorLocation() [actor.cpp:3080] UE4Editor_GeometryMode!UGeomModifier_Pen::Apply() [geometrymodifiers.cpp:1333] UE4Editor_GeometryMode!UGeomModifier_Pen::InputKey() [geometrymodifiers.cpp:1669] UE4Editor_GeometryMode!FModeTool_GeometryModify::InputKey() [geometryedmode.cpp:1226] UE4Editor_UnrealEd!FEdMode::InputKey() [edmode.cpp:294] UE4Editor_UnrealEd!FEditorModeTools::InputKey() [editormodemanager.cpp:689] UE4Editor_UnrealEd!FEditorViewportClient::InputKey() [editorviewportclient.cpp:2200] UE4Editor_UnrealEd!FLevelEditorViewportClient::InputKey() [leveleditorviewport.cpp:2476] UE4Editor_Engine!FSceneViewport::OnKeyDown() [sceneviewport.cpp:818] UE4Editor_Slate!SViewport::OnKeyDown() [sviewport.cpp:227] UE4Editor_Slate!<lambda_7c66138389984533974223608bc6375f>::operator() [slateapplication.cpp:4232] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_7c66138389984533974223608bc6375f> >() [slateapplication.cpp:215] UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_7c66138389984533974223608bc6375f>,FKeyEvent>() [slateapplication.cpp:197] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [slateapplication.cpp:4230] UE4Editor_Slate!FSlateApplication::OnKeyDown() [slateapplication.cpp:4147] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1345] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1850] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:745] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:667] user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:903] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2729] UE4Editor!GuardedMain() [launch.cpp:148] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
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