LineTraceComponents do not return the correct HItLocation from Procedural Mesh Components.
Results
Hit location from the first LineTraceComponent appears in different location for second line trace.
Expected
Second debug line continues from Hit Location on Procedural Mesh Component
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0 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3146378 |
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Main Commit | 3153517 |
Created | Sep 13, 2016 |
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Resolved | Sep 30, 2016 |
Updated | Apr 27, 2018 |