Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

When setting a vector key on tick, and using a dynamic Nav Mesh, the AI Character exhibits severe twitching, and even occasionally gets stuck.

This does not occur when the Nav Mesh is set to Static.

Steps to Reproduce
  1. Open the attached project
  2. PIE

Result: Notice the cone twitching as it tries to follow the player.

Expected: The AI would continue to move smoothly and follow the player's location.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Won't Fix
ComponentUE - AI
Affects Versions4.124.13
CreatedSep 13, 2016
ResolvedMar 21, 2017
UpdatedApr 27, 2018
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