Depreciated nodes in Custom Functions do not show in warning log
LogBlueprint:Warning: [Compiler PS_GameInstance] Warning K2Node_CallFunction_2978 is deprecated; Use the new version of Set Input Mode UI Only instead
Results
No warning appears, the node is depreciated in the blueprint, but no warning appears in output log
Expected
Warning appears in Output Log to inform user there is a depreciated node.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13 |
Target Fix | 4.16 |
Fix Commit | 3139641 |
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Created | Sep 13, 2016 |
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Resolved | Mar 18, 2017 |
Updated | Mar 28, 2017 |