When components start to simulate, they will detach from their parent, as simulation always is done in world space.
Using the Get Children Components node does not seem to be returning static mesh components that have simulate physics set to true.
If simulate physics is disabled, the static mesh will be contained in the array as expected.
Result: Notice that no string is being printed, indicating that the array does not contain the static mesh component.
Expected: The static mesh component would be contained within the array
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.12, 4.13 |
Created | Sep 14, 2016 |
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Resolved | Sep 14, 2016 |
Updated | Apr 27, 2018 |