Overridden custom functions have inputs locked when parent actor is set to different blueprint type.
Regression (no) issue (does) occur in 4.12.5
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.13 |
| Target Fix | 4.15 |
| Created | Sep 14, 2016 |
|---|---|
| Resolved | Nov 28, 2016 |
| Updated | Apr 27, 2018 |