Character movement "Flying" can cause incorrect collision when the character is not moving. If the character is not moving, the character will go through the floor in the example provided
Expected: The character would not go through the floor when standing still
Result: If the character is not moving, the character will go through the floor
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2 |
Component | UE - Gameplay - Player Movement |
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Affects Versions | 4.13 |
Created | Sep 14, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |
4987 - NoahZuo |