After building geometry with multiple box brushes stacked on top of one another, the selection no longer isolates a single brush but acts like all of the brushes are combined.
This issue can be resolved by simply moving one of the brushes. It will then allow you to select individual faces on each brush.
Regression?
Yes, this does not occur in the binary release of 4.12.5
1. Download and Open attached project.
2. Press the 'Build All' option.
3. Attempt to select an individual box brush within the scene.
Outcome The selection highlight encompasses all the faces of the box brushes along that plane.
Expected Only the face of the selected brush is highlighted.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - LD & Modeling - Modeling Tools - BSP |
---|---|
Affects Versions | 4.13 |
Target Fix | 4.13.1 |
Created | Sep 14, 2016 |
---|---|
Resolved | Sep 25, 2016 |
Updated | Apr 27, 2018 |