When attempting to replace a global float variable with a local float variable that is connected to a Timer node in a blueprint function, an error will appear after trying to compile.
This does not occur if you right-click on the variable and replace it that way, which is inconsistent behavior.
Found in 4.13.0 CL 3106830.
Reproduced in 4.12.5 CL 3039270.
Result: Error appears:
Error The property associated with LocalTimeToCallFunc could not be found
Error Variable node K2Node_VariableGet_0 uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged.
Expected: The blueprint would compile without error.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12, 4.13 |
Created | Sep 14, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |