Description

I guess that when the default value of the pipeline is None, the editor will silently pick the skeleton that is in the same folder of where you are importing.

If the UI is active you can then force back the selection of the Skeleton to None, however I am not sure how to do that through blueprint or python scripting.

Basically it seems we need to be able to programmatically change the property and rerun an execute pipeline (that is what seems to be done in the UI)

 

 

cf. case here [Link Removed]

Related Slack threads:

  • [Link Removed]
Steps to Reproduce
  1. Extract the attached project
  2. Open the project
  3. Run the python script into the engine
  4. check in the import_test folder and notice the sphere skeletal mesh is using the cubes_rig_Skeleton

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Unresolved
CreatedJan 9, 2026
UpdatedJan 15, 2026
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