Duplicate of this report: https://issues.unrealengine.com/issue/UE-33622
When you try to apply a material to multiple mesh components of an empty actor dragged into the scene; the material is only applied to one.
EXTRA NOTES
This issue won't occur under these circumstances:
RESULT
One of the components has actually had its material changed, the rest are unchanged
EXPECTED
All components have their material updated
I am not able to find world outliner how to enable it?
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Installer 4.10 failed with error code R-1603
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36024 in the post.