Shots have little visible indication when they are overlapping. This can cause some visual confusion as to why events and spawnables from a shot that looks like it should end are still triggering
In addition to the expected behavior above, it would be nice for a way to scrub the end of one shot and the beginning of another at the same time. Perhaps a modifier key that would allow this.
The Attached screenshots show the only visual difference between adjacent and overlapping shots.
Result: After it switches to Shot 2, the event from Shot 1 is still triggered. You can add other things like spawnables to Shot 1 and they'll remain as well
Expected: Some visual indication that there is a shot overlapping another.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36031 in the post.
11 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.13, 4.14 |
Created | Sep 15, 2016 |
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Resolved | Dec 8, 2017 |
Updated | Apr 27, 2018 |