When setting Can Ever Affect Navigation to false, moving it, and then setting it back to true, the originally affected area remains, and it also creates a new affected area.
This occurs each time you move the object and toggle the setting.
Found in 4.12.5 CL 3039270.
Reproduced in 4.11.2 CL 2946394 and 4.13.0 CL 3106830.
Result: A new affected area of the Nav Mesh is created, and the old one still remains where the actor used to be.
Expected: The original area would be removed after setting Can Ever Affect Navigation to false.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
Why does the volume fog disappear from a distant view?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
How to achieve HLSL Multiple Render Target in Material blueprints?
"Server Unavailable" I can't connect to revision control for some reason and i keep getting errors
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36033 in the post.