When importing alembic files into a project that has "Generate mesh distance fields" enabled the editor will crash.
RESULT
Crash
EXPECTED
File imports normally
MachineId:4875B4224DE1B4E868D5C58FBF8D3944
EpicAccountId:70471952474646d4bf405fc4c63a353e
Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833]
Array index out of bounds: 0 from an array of size 0
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
UE4Editor_Engine!FStaticMeshRenderData::Cache() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1286]
UE4Editor_Engine!UStaticMesh::CacheDerivedData() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1997]
UE4Editor_Engine!UStaticMesh::Build() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\staticmeshbuild.cpp:96]
UE4Editor_AlembicLibrary!FAbcImporter::CreateStaticMeshFromRawMesh()
UE4Editor_AlembicLibrary!FAbcImporter::ImportAsStaticMesh()
UE4Editor_AlembicImporter!UAlembicImportFactory::ImportStaticMesh()
UE4Editor_AlembicImporter!UAlembicImportFactory::FactoryCreateBinary()
UE4Editor_UnrealEd!UFactory::FactoryCreateFile() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\factories\factory.cpp:72]
UE4Editor_UnrealEd!UFactory::ImportObject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\factories\factory.cpp:143]
UE4Editor_AssetTools!FAssetTools::ImportAssets() [d:\build\++ue4+release-4.13+compile\sync\engine\source\developer\assettools\private\assettools.cpp:971]
UE4Editor_AssetTools!FAssetTools::ImportAssets() [d:\build\++ue4+release-4.13+compile\sync\engine\source\developer\assettools\private\assettools.cpp:571]
UE4Editor_ContentBrowser!SContentBrowser::ImportAsset() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:781]
UE4Editor_ContentBrowser!SContentBrowser::HandleImportClicked() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:772]
UE4Editor_ContentBrowser!TMemberFunctionCaller<SContentBrowser,FReply (__cdecl SContentBrowser::*)(void) __ptr64>::operator()<>() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:161]
UE4Editor_ContentBrowser!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SContentBrowser,FReply (__cdecl SContentBrowser::*)(void) __ptr64> >() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:115]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:521]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:278]
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator()() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4901]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4890]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5348]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5328]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1584]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1930]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:747]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:669]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:905]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2788]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3137894 |
---|---|
Main Commit | 3153517 |
Created | Sep 15, 2016 |
---|---|
Resolved | Sep 23, 2016 |
Updated | Apr 27, 2018 |