Description

The bWeldSimulatedBodies attachment parameter is not replicated to clients, both in USceneComponent's attachment replication handling and in AActor's FRepAttachment struct. If AttachToComponent is called on the server with bWeldSimulatedBodies=true, this parameter will still be false on the client, potentially causing desync issues.

Steps to Reproduce

On the server, attach two scene components that are simulating physics, setting bWeldSimulatedBodies to true.
Breaking in USceneComponent::AttachToComponent, observe that this is called with bWeldSimulatedBodies=true on the server and with bWeldSimulatedBodies=false on the client.
See additional info URL for repro.

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Unresolved
ComponentUE - Gameplay
Affects Versions5.8
CreatedJan 13, 2026
UpdatedJan 15, 2026
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