When processing tick when paused tick interval tick functions an infinite loop can occur.
Create an Actor blueprint
Set the tick properties to have an interval (say 0.5) and to tick even when paused
Place instance of actor in level
PIE
type "pause" on console
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36096 in the post.
0 |
Component | UE - Gameplay |
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Target Fix | 4.13.1 |
Fix Commit | 3128422 |
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Created | Sep 16, 2016 |
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Resolved | Sep 16, 2016 |
Updated | Aug 9, 2018 |