When processing tick when paused tick interval tick functions an infinite loop can occur.
Create an Actor blueprint
Set the tick properties to have an interval (say 0.5) and to tick even when paused
Place instance of actor in level
PIE
type "pause" on console
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36096 in the post.
0 |
Component | UE - Gameplay |
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Target Fix | 4.13.1 |
Fix Commit | 3128422 |
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Created | Sep 16, 2016 |
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Resolved | Sep 16, 2016 |
Updated | Aug 9, 2018 |