Repro Steps:
RESULT:
The editor crashes
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:E:\UE4_Release-413\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 833] Array index out of bounds: 68 from an array of size 68 UE4Editor_Engine!FBoneContainer::GetCompactPoseIndexFromSkeletonIndex() bonecontainer.h:245 UE4Editor_Engine!UAnimSequence::GetBonePose() animsequence.cpp:1170 UE4Editor_Engine!UAnimSequence::GetAnimationPose() animsequence.cpp:977 UE4Editor_Engine!FAnimSingleNodeInstanceProxy::Evaluate() animsinglenodeinstanceproxy.cpp:65 UE4Editor_AnimGraph!FAnimPreviewInstanceProxy::Evaluate() animpreviewinstance.cpp:129 UE4Editor_Engine!FAnimInstanceProxy::EvaluateAnimation() animinstanceproxy.cpp:774 UE4Editor_Engine!UAnimInstance::ParallelEvaluateAnimation() animinstance.cpp:553 UE4Editor_Engine!USkeletalMeshComponent::EvaluateAnimation() skeletalmeshcomponent.cpp:1113 UE4Editor_Engine!USkeletalMeshComponent::PerformAnimationEvaluation() skeletalmeshcomponent.cpp:1174 UE4Editor_Engine!USkeletalMeshComponent::RefreshBoneTransforms() skeletalmeshcomponent.cpp:1351 UE4Editor_UnrealEd!UDebugSkelMeshComponent::RefreshBoneTransforms() debugskelmeshcomponent.cpp:418 UE4Editor_Engine!USkinnedMeshComponent::TickComponent() skinnedmeshcomponent.cpp:546 UE4Editor_Engine!USkeletalMeshComponent::TickComponent() skeletalmeshcomponent.cpp:765 UE4Editor_UnrealEd!UDebugSkelMeshComponent::TickComponent() debugskelmeshcomponent.cpp:735 UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_aa79ebd94b2c9e6b2d520765e2e11e5e> >() actor.h:2937 UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() actorcomponent.cpp:707 UE4Editor_Engine!FTickFunctionTask::DoTask() ticktaskmanager.cpp:251 UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() taskgraphinterfaces.h:868 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679 UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() taskgraph.cpp:1776 UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() ticktaskmanager.cpp:520 UE4Editor_Engine!FTickTaskManager::RunTickGroup() ticktaskmanager.cpp:1429 UE4Editor_Engine!UWorld::RunTickGroup() leveltick.cpp:706 UE4Editor_Engine!UWorld::Tick() leveltick.cpp:1282 UE4Editor_Persona!FAnimationViewportClient::Tick() animationeditorviewportclient.cpp:718 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1476 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2834 UE4Editor!GuardedMain() launch.cpp:156 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | OLD - Anim |
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Affects Versions | 4.13.1 |
Target Fix | 4.13.1 |
Fix Commit | 3134141 |
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Created | Sep 19, 2016 |
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Resolved | Sep 21, 2016 |
Updated | May 18, 2020 |