Editor crashes when using Save As
Regression: Yes
Broken: 3126145 (Dev-Core integration)
Worked: 3126027
Result: Crash
UE4Editor_Engine!UTexture::FinishCachePlatformData() texturederiveddata.cpp:1786
UE4Editor_Engine!UTexture2D::PostLoad() texture2d.cpp:378
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() obj.cpp:823
UE4Editor_CoreUObject!StaticDuplicateObjectEx() uobjectglobals.cpp:2044
UE4Editor_CoreUObject!StaticDuplicateObject() uobjectglobals.cpp:1897
UE4Editor_Engine!UWorld::PostDuplicate() world.cpp:473
UE4Editor_CoreUObject!StaticDuplicateObjectEx() uobjectglobals.cpp:2040
UE4Editor_CoreUObject!StaticDuplicateObject() uobjectglobals.cpp:1897
UE4Editor_UnrealEd!ObjectTools::DuplicateSingleObject() objecttools.cpp:454
UE4Editor_UnrealEd!SaveWorld() filehelpers.cpp:509
UE4Editor_UnrealEd!FEditorFileUtils::SaveMap() filehelpers.cpp:2327
UE4Editor_UnrealEd!SaveAsImplementation() filehelpers.cpp:878
UE4Editor_UnrealEd!FEditorFileUtils::SaveLevelAs() filehelpers.cpp:1007
UE4Editor_LevelEditor!FLevelEditorActionCallbacks::SaveAs() leveleditoractions.cpp:379
UE4Editor_LevelEditor!TBaseStaticDelegateInstance<void __cdecl() delegateinstancesimpl.h:1018
UE4Editor_Slate!FUICommandList::ExecuteAction() uicommandlist.cpp:92
UE4Editor_Slate!SMenuEntryBlock::OnClicked() smenuentryblock.cpp:1027
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() smenuentryblock.cpp:987
UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() delegateinstanceinterface.h:161
UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply() tuple.h:116
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() delegateinstancesimpl.h:318
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:522
UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:278
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() smenuentryblock.cpp:385
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5002
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4991
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5454
UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5431
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1639
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:1985
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:750
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:672
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:889
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2795
UE4Editor!GuardedMain() launch.cpp:156
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Fix Commit | 3174352 |
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Created | Sep 19, 2016 |
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Resolved | Oct 26, 2016 |
Updated | May 2, 2018 |