A crash is occurring when attempting to slice a procedural mesh that has the Create Other Half option enabled.
Found in 4.13.0. Reproduced in Main CL 312
Result: Editor crashes
UE4Editor_ProceduralMeshComponent!UKismetProceduralMeshLibrary::SliceProceduralMesh() kismetproceduralmeshlibrary.cpp:773 UE4Editor_ProceduralMeshComponent!UKismetProceduralMeshLibrary::execSliceProceduralMesh() kismetproceduralmeshlibrary.h:23 UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4239 UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:704 UE4Editor_CoreUObject!UObject::ProcessContextOpcode() scriptcore.cpp:2143 UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:929 UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:828 UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:929 UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4239 UE4Editor_CoreUObject!UObject::ProcessEvent() scriptcore.cpp:1312 UE4Editor_Engine!AActor::ProcessEvent() actor.cpp:652 UE4Editor_Engine!FInputActionHandlerDynamicSignature::Execute() inputcomponent.h:105 UE4Editor_Engine!FInputActionUnifiedDelegate::Execute() inputcomponent.h:201 UE4Editor_Engine!UPlayerInput::ProcessInputStack() playerinput.cpp:1232 UE4Editor_Engine!APlayerController::ProcessPlayerInput() playercontroller.cpp:2351 UE4Editor_Engine!APlayerController::TickPlayerInput() playercontroller.cpp:3940 UE4Editor_Engine!APlayerController::PlayerTick() playercontroller.cpp:2014 UE4Editor_Engine!APlayerController::TickActor() playercontroller.cpp:4018 UE4Editor_Engine!FActorTickFunction::ExecuteTick() actor.cpp:112 UE4Editor_Engine!FTickFunctionTask::DoTask() ticktaskmanager.cpp:251 UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() taskgraphinterfaces.h:868 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679 UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() taskgraph.cpp:1776 UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() ticktaskmanager.cpp:520 UE4Editor_Engine!FTickTaskManager::RunTickGroup() ticktaskmanager.cpp:1426 UE4Editor_Engine!UWorld::RunTickGroup() leveltick.cpp:715 UE4Editor_Engine!UWorld::Tick() leveltick.cpp:1284 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1409 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2842 UE4Editor!GuardedMain() launch.cpp:156 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - Gameplay |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.14 |
Fix Commit | 3134106 |
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Main Commit | 3136620 |
Created | Sep 19, 2016 |
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Resolved | Sep 21, 2016 |
Updated | Apr 27, 2018 |