If a NetMulticast function is calledl, it will force non-relevant Actors to become relevant for a few seconds before going back to non-relevant.
RESULT:
Server will become relevant and Client will see server pawn for a few seconds, before server Pawn switches back to non-relevant.
EXPECTED:
Non relevant Actors don't change relevancy status on multicast calls.
Head over to the existing Questions & Answers thread and let us know what's up.
22 |
Component | UE - Networking |
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Affects Versions | 4.13 |
Created | Sep 19, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |