With the standard non-passthrough flow you set the AnimBP on the SkeletalMesh node itself. With the passthrough SkeletalMeshComponent node I see no place to set the AnimBP. While I can set this manually in my Blueprint once customization is completed, it would be preferred for it to flow through automatically like it does in the standard flow.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-361790 in the post.
| 0 |
| Component | UE - Anim - Mutable |
|---|---|
| Affects Versions | 5.7 |
| Target Fix | 41.00 |
| Created | Jan 22, 2026 |
|---|---|
| Updated | Feb 12, 2026 |