Description

With the standard non-passthrough flow you set the AnimBP on the SkeletalMesh node itself. With the passthrough SkeletalMeshComponent node I see no place to set the AnimBP. While I can set this manually in my Blueprint once customization is completed, it would be preferred for it to flow through automatically like it does in the standard flow.

Steps to Reproduce
  • Place a Passthrough SkeletalMesh Component.
  • Set the Skeletal Mesh on the node.
  • Look for a place to set the AnimBP that should be set on the resulting component.

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Unresolved
ComponentUE - Anim - Mutable
Affects Versions5.7
Target Fix41.00
CreatedJan 22, 2026
UpdatedFeb 12, 2026
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